If you have ever played N64 then you definitely at some point played the iconic and classic Goldeneye 007 game. Based on the James Bond movie this game became an instant cult classic.
Either you played it for hours with friends or you spend hours training to beat levels at world record speeds. The game provided hours after hours of endless fun. The really incredible part was the famous multiplayer game mode was made in just one month. And the development team? They were just a team of nine.
It gets even more incredible when you learn eight of them had never even made a video game before. This was a game that set the bar for every first person shooter on console, it broke the myth that shooters couldn’t work on console. It even showed that big licensed games could be just as good as independent ones.
One of the main reasons the video game is so good and feels so much like watching the movie is because the development team Rare got nearly unlimited access to the film set. Never before and nearly never again has this happened, development teams can only dream about getting the same amount of access as Rare got. It meant that some textures and graphics were ripped entirely fron photos taken at the scene.
Of course, development wasn’t smooth with Nintendo stepping in multiple times to make concerns about the game being too violent. This led to the cult scenographic ending, where all the villains were introduced as actors. This was to show that you had not really killed them and it was all as artificial as the blockbuster movie.
GoldenEye 007 had so many groundbreaking console moments, such as the best multiplayer mode of all time. Which was all made by one team member in secret! He put it together in one month and by the time the actual single player was finished they were so behind schedule they just agreed for it to be added into the final game.